The “UpGameIn- Upskilling of Game Industry for more Inclusive and environmental friendly games” project is an initiative aimed at transforming the game industry by integrating principles of inclusivity, accessibility, and environmental sustainability into game design. Through collaborative workshops, curated resources, and vocational training, UpGameIn empowers game studios, educators, and organizations to create games that not only entertain but also address pressing global challenges outlined in the Sustainable Development Goals (SDGs). By fostering cooperation between industry stakeholders and promoting the inclusion of marginalized groups, UpGameIn is shaping a more inclusive, equitable, and environmentally friendly gaming ecosystem for the future
Objectives:
- Adapt to the needs of the game industry on creating more inclusive, accessible and environmentally friendly games through a series of co-creation learning training workshops between the partners organisations and a library collection of frameworks, methodologies and guidelines on how to do it.
- Adapt VET to those labour needs by creating a guideline for training for vocational “upskilling” of game designers teams.
- This guideline will enable the improvement of skills of VET educators on teaching these topics.
- Create material (resource library and training etc) by which the experience of partnership will be disseminated to both VET trainers and game industry. The scope is to develop the skills of more game studios and VET organisations on creating more inclusive, equal, accessible games (either for entertainment or education) as well as games that fight climate change and address environmental challenges and hinder behind them the philosophy of circular economy
- Create the opportunity to empower inclusion and accessibility of vulnerable or marginalised groups in the field of games
- Update Game-Based Learning pedagogy and didactics towards a more inclusive and environmental friendly future
- Enable cooperation between educational institutions, NGOs and business
Outcomes/Activities:
- Toolkits (UpGameIn Libraries) for accessibility, inclusion in the field of game design, the circular economy as a design dimension, and environmental awareness through gamification.
- A collection of game design methodologies from the project partners, which can be used by educators, game designers, NGOs. Here you can find partners’ methodologies for designing more accessible and inclusive games, as well as games that promote the circular economy and environmental awareness.
- 4 educational guides (VET guidelines) containing lesson plans on accessibility, inclusion in the field of game design, the circular economy as a design dimension, and environmental awareness, aimed at vocational education and training (VET) educators
- Implementation of workshops, both in-person and online, where individuals from different professional fields tested the project tools in practice, redesigned existing games, and developed new ideas.
- EPALE GROUP
- Discord community
The following organisations are involved in the project
For more information on the project please contact us at play@challedu.com
The project is co-funded by the European Commission, under proposal number 2023-2-EL01-KA210-VET-000175235. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and/or the Greek National Agency – IKY. Neither the European Union nor IKY can be held responsible for them